#ifndef SHADER_GLSL_H #define SHADER_GLSL_H #include "common.h" #include "shader.h" class ShaderProgramGLSL: public ShaderProgram { protected: //int dumped; GLhandleARB program; GLhandleARB vert,frag; public: ShaderProgramGLSL(const char *dir,const char *name,bool fragprogram); virtual ~ShaderProgramGLSL(); virtual void Bind(); }; #endif