/* This is meant to replace the fixed model with a more visually pleasing / accurate model. */ uniform sampler2D samp0; varying vec3 normal; varying vec3 vertex; void main() { normal=normalize(gl_NormalMatrix*gl_Normal); vertex=vec3(gl_ModelViewMatrix*gl_Vertex); gl_Position=ftransform(); gl_TexCoord[0]=gl_MultiTexCoord0; //gl_FrontColor=gl_Color; }