/* * Copyright (c) 2008-2009 Bill Whitacre http://rampancy.g0dsoft.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "constraint_slider.h" static rat_constraint_class rat_slider_class= { rat_constraint_slider_destroy, rat_constraint_slider_prime, rat_constraint_slider_step }; rat_constraint *rat_constraint_slider_create(rat_body *body_a,rat_body *body_b,vector2 anch_a,vector2 anch_b,rat_real min_dist,rat_real max_dist) { rat_constraint_slider *slider=(rat_constraint_slider *)rat_alloc(sizeof(rat_constraint_slider)); vector2 world_anch_a=vector2_add(rat_hull_get_pos(body_a->hull), vector2_getrotated(anch_a,rat_hull_get_angle(body_a->hull))); vector2 world_anch_b=vector2_add(rat_hull_get_pos(body_b->hull), vector2_getrotated(anch_b,rat_hull_get_angle(body_b->hull))); memset(slider,0,sizeof(rat_constraint_slider)); slider->type=rat_constraint_type_slider; slider->clas=&rat_slider_class; slider->min_dist=min_dist; slider->max_dist=max_dist; slider->body_a=body_a; slider->anch_a=anch_a; slider->body_b=body_b; slider->anch_b=anch_b; slider->norm_acc_j=0.0; if (body_a) rat_body_add_constraint(body_a,(rat_constraint *)slider); if (body_b) rat_body_add_constraint(body_b,(rat_constraint *)slider); return (rat_constraint *)slider; } void rat_constraint_slider_destroy(rat_constraint *constraint) { rat_dealloc((void *)constraint); } void rat_constraint_slider_prime(rat_constraint *constraint,rat_real bias_coef) { rat_constraint_slider *slider=(rat_constraint_slider *)constraint; vector2 delta,impulse; vector2 pos_a=rat_hull_get_pos(slider->body_a->hull); vector2 pos_b=rat_hull_get_pos(slider->body_b->hull); rat_real distance,bias_dist,mass_sum,anch_a_cross_norm,anch_b_cross_norm; rat_real angle_a=rat_hull_get_angle(slider->body_a->hull); rat_real angle_b=rat_hull_get_angle(slider->body_b->hull); slider->world_anch_a=vector2_getrotated(slider->anch_a,rat_hull_get_angle(slider->body_a->hull)); slider->world_anch_b=vector2_getrotated(slider->anch_b,rat_hull_get_angle(slider->body_b->hull)); delta=vector2_sub(vector2_add(pos_b,slider->world_anch_b),vector2_add(pos_a,slider->world_anch_a)); distance=vector2_magnitude(delta); if (distance>slider->max_dist) bias_dist=(bias_dist=distance-slider->max_dist)<0?0.0:bias_dist; else if (distancemin_dist) { bias_dist=(bias_dist=slider->min_dist-distance)<0?0.0:bias_dist; distance=-distance; } else { slider->bias=0; slider->norm_acc_j=0.0; return; } slider->normal=vector2_multf(delta,distance==0?0:1.0/distance); mass_sum=slider->body_a->inv_mass+slider->body_b->inv_mass; anch_a_cross_norm=vector2_cross(slider->world_anch_a,slider->normal); anch_b_cross_norm=vector2_cross(slider->world_anch_b,slider->normal); slider->mass_norm=1.0f/(mass_sum+ slider->body_a->inv_moi*anch_a_cross_norm*anch_a_cross_norm+ slider->body_b->inv_moi*anch_b_cross_norm*anch_b_cross_norm); slider->bias=-bias_coef*bias_dist; slider->bias_j=0; impulse=vector2_multf(slider->normal,slider->norm_acc_j); rat_body_apply_offset_impulse(slider->body_a,vector2_negative(impulse),slider->world_anch_a); rat_body_apply_offset_impulse(slider->body_b,impulse,slider->world_anch_b); } void rat_constraint_slider_step(rat_constraint *constraint) { rat_constraint_slider *slider=(rat_constraint_slider *)constraint; vector2 bias_imp,vel_a,vel_b,vel_ab,impulse; vector2 bias_vel_a,bias_vel_b,bias_vel_ab; rat_real vel_n,norm_imp,bias_vel_n,bias_norm_imp; if (slider->bias==0) return; bias_vel_a=vector2_add(slider->body_a->velocity_bias, vector2_multf(vector2_perp_left(slider->world_anch_a),slider->body_a->omega_bias)); bias_vel_b=vector2_add(slider->body_b->velocity_bias, vector2_multf(vector2_perp_left(slider->world_anch_b),slider->body_b->omega_bias)); bias_vel_ab=vector2_sub(bias_vel_b,bias_vel_a); bias_vel_n=vector2_dot(bias_vel_ab,slider->normal); bias_norm_imp=(slider->bias-bias_vel_n)*slider->mass_norm; slider->bias_j+=bias_norm_imp; bias_imp=vector2_multf(slider->normal,bias_norm_imp); rat_body_apply_offset_bias_impulse(slider->body_a,vector2_negative(bias_imp),slider->world_anch_a); rat_body_apply_offset_bias_impulse(slider->body_b,bias_imp,slider->world_anch_b); vel_a=vector2_add(slider->body_a->velocity, vector2_multf(vector2_perp_left(slider->world_anch_a),slider->body_a->omega)); vel_b=vector2_add(slider->body_b->velocity, vector2_multf(vector2_perp_left(slider->world_anch_b),slider->body_b->omega)); vel_ab=vector2_sub(vel_b,vel_a); vel_n=vector2_dot(vel_ab,slider->normal); norm_imp=(slider->bias<0)? ((norm_imp=-vel_n*slider->mass_norm)>0?0.0:norm_imp): ((norm_imp=-vel_n*slider->mass_norm)<0?0.0:norm_imp); slider->norm_acc_j=+norm_imp; impulse=vector2_multf(slider->normal,norm_imp); rat_body_apply_offset_impulse(slider->body_a,vector2_negative(impulse),slider->world_anch_a); rat_body_apply_offset_impulse(slider->body_b,impulse,slider->world_anch_b); }