/* * Copyright (c) 2008-2009 Bill Whitacre http://rampancy.g0dsoft.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef RAT_PHYSICS_VECTOR #define RAT_PHYSICS_VECTOR #include "common.h" #include "transform.h" typedef struct vector2 { rat_real x; rat_real y; } vector2; #ifdef __cplusplus extern "C" { #endif void vector2_init(vector2 *vector); void vector2_set(vector2 *vector,rat_real x,rat_real y); void vector2_angleunit(vector2 *vector,rat_real angle); rat_real vector2_dot(vector2 a,vector2 b); rat_real vector2_cross(vector2 a,vector2 b); vector2 vector2_add(vector2 a,vector2 b); vector2 vector2_sub(vector2 a,vector2 b); vector2 vector2_multf(vector2 a,rat_real val); vector2 vector2_multvec(vector2 a,vector2 b); void vector2_plus(vector2 *self,vector2 oth); void vector2_minus(vector2 *self,vector2 oth); void vector2_timesf(vector2 *self,rat_real val); void vector2_timesvec(vector2 *self,vector2 oth); rat_real vector2_magnitudesquared(vector2 vector); vector2 vector2_average(vector2 *pts,unsigned int numpts); rat_real vector2_magnitude(vector2 vector); rat_real vector2_distancesquared(vector2 a,vector2 b); void vector2_normalize(vector2 *vector); vector2 vector2_getnormalized(vector2 vector); vector2 vector2_project(vector2 a,vector2 b); rat_real vector2_distance(vector2 a,vector2 b); vector2 vector2_reflect(vector2 instance,vector2 normal); rat_real vector2_angle(vector2 vector); vector2 vector2_perp_left(vector2 vector); vector2 vector2_perp_right(vector2 vector); vector2 vector2_negative(vector2 vector); vector2 vector2_getrotated(vector2 vector,rat_real angle); vector2 vector2_getscaled(vector2 vector,vector2 scalar); vector2 vector2_gettranslated(vector2 vector,vector2 trans); void vector2_rotate(vector2 *self,rat_real angle); void vector2_scale(vector2 *self,vector2 scalar); void vector2_translate(vector2 *self,vector2 trans); vector2 vector2_world_to_local(vector2 vector,vector2 hull_pos,rat_real hull_angle); vector2 vector2_local_to_world(vector2 vector,vector2 hull_pos,rat_real hull_angle); #ifdef __cplusplus }; #endif #endif