/* * Copyright (c) 2008-2009 Bill Whitacre http://rampancy.g0dsoft.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef RAT_PHSYICS_SPRING #define RAT_PHSYICS_SPRING // springs don't fit with the other constraints, because those have rigid // constraining properties, but springs resolve over time by their nature, // so we have enough accuracy to resolve springs in just one iteration per // step. We simply apply real impulse (offset to anchor) to each body based // on the simple spring-mass model. It's a simple application of Hooke's // law. #include "common.h" #include "body.h" #include "vector.h" // three states; specified by a byte #define RAT_SPRING_ACTIVITY_NEUTRAL 0x00 // 00000000 #define RAT_SPRING_ACTIVITY_PULLING 0xF0 // 11110000 #define RAT_SPRING_ACTIVITY_PUSHING 0x0F // 00001111 typedef struct rat_spring { rat_body *body_a; rat_body *body_b; int island_marker; vector2 anch_a,anch_b; rat_real k,rest_length; rat_real damping; unsigned char activity; // used in drawing; is it pulling or pushing? } rat_spring; #ifdef __cplusplus extern "C" { #endif rat_spring *rat_spring_create(rat_body *body_a,rat_body *body_b, vector2 anch_a,vector2 anch_b,rat_real k,rat_real rest_length, rat_real damping); void rat_spring_destroy(rat_spring *spring); void rat_spring_update_global_anchor(rat_spring *spring,vector2 new_anch_b); void rat_spring_integrate(rat_spring *spring,rat_real inv_timestep,rat_real solve_coef); #ifdef __cplusplus } #endif #endif