/* * Copyright (c) 2008-2009 Bill Whitacre http://rampancy.g0dsoft.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef RAT_PHYSICS_BODY_MANAGER #define RAT_PHYSICS_BODY_MANAGER #include "common.h" #include "arbiter.h" #include "body.h" #include "collision.h" typedef enum rat_body_manager_type { rat_body_manager_type_null=0, rat_body_manager_type_array_table=1, rat_body_manager_type_quad_tree=2 } rat_body_manager_type; struct rat_body_manager; struct rat_world; typedef struct rat_body_manager_class { void (*destroy)(struct rat_body_manager *table); void (*add_body)(struct rat_body_manager *table,rat_body *body); void (*remove_body)(struct rat_body_manager *table,rat_body *body); void (*remove_and_destroy_body)(struct rat_body_manager *table,rat_body *body); void (*clear_bodies)(struct rat_body_manager *table); void (*free_bodies)(struct rat_body_manager *table); void (*build_spatial_index)(struct rat_body_manager *table); void (*collide_bodies)(struct rat_body_manager *table); unsigned int (*count_all_bodies)(struct rat_body_manager *table); unsigned int (*count_static_bodies)(struct rat_body_manager *table); unsigned int (*count_dynamic_bodies)(struct rat_body_manager *table); unsigned int (*count_arbiters)(struct rat_body_manager *table); rat_iterator *(*all_bodies_iterator)(struct rat_body_manager *table); rat_iterator *(*static_bodies_iterator)(struct rat_body_manager *table); rat_iterator *(*dynamic_bodies_iterator)(struct rat_body_manager *table); rat_iterator *(*arbiters_iterator)(struct rat_body_manager *table); } rat_body_manager_class; typedef struct rat_body_manager { rat_body_manager_type type; rat_body_manager_class *clas; struct rat_world *world_ref; } rat_body_manager; typedef struct rat_body_array_iterator { rat_iterator_class *clas; rat_block_allocator *bal; unsigned int numbods,i; rat_body **bodies; } rat_body_array_iterator; typedef struct rat_arbiter_array_iterator { rat_iterator_class *clas; rat_block_allocator *bal; unsigned int numarbs,i; rat_arbiter **arbiters; } rat_arbiter_array_iterator; #ifdef __cplusplus extern "C" { #endif // body managers are for internal use only. not that // you can't, it's just that it would be kinda pointless extern unsigned int collision_persistence; void rat_body_manager_destroy(rat_body_manager *table); void rat_body_manager_add_body(rat_body_manager *table,rat_body *body); void rat_body_manager_remove_body(rat_body_manager *table,rat_body *body); void rat_body_manager_remove_and_destroy_body(rat_body_manager *table,rat_body *body); void rat_body_manager_clear_bodies(rat_body_manager *table); void rat_body_manager_free_bodies(rat_body_manager *table); void rat_body_manager_build_spatial_index(rat_body_manager *table); void rat_body_manager_collide_bodies(rat_body_manager *table); unsigned int rat_body_manager_count_all_bodies(rat_body_manager *table); unsigned int rat_body_manager_count_static_bodies(rat_body_manager *table); unsigned int rat_body_manager_count_dynamic_bodies(rat_body_manager *table); unsigned int rat_body_manager_count_arbiters(rat_body_manager *table); rat_iterator *rat_body_manager_all_bodies_iterator(rat_body_manager *table); rat_iterator *rat_body_manager_static_bodies_iterator(rat_body_manager *table); rat_iterator *rat_body_manager_dynamic_bodies_iterator(rat_body_manager *table); rat_iterator *rat_body_manager_arbiters_iterator(rat_body_manager *table); void rat_body_array_next(rat_iterator *iter); int rat_body_array_finished(rat_iterator *iter); void *rat_body_array_value(rat_iterator *iter); void rat_body_array_destroy(rat_iterator *iter); void rat_arbiter_array_next(rat_iterator *iter); int rat_arbiter_array_finished(rat_iterator *iter); void *rat_arbiter_array_value(rat_iterator *iter); void rat_arbiter_array_destroy(rat_iterator *iter); extern rat_body_manager_class rat_array_table_class; extern rat_body_manager_class rat_quad_tree_class; void rat_init_body_manager_classes(); #ifdef __cplusplus }; #endif #endif