//name of the MDL $modelname plant.mdl //SMD file used as a reference model $body "Body" "models/plant.vvd" //size in game relative to original mesh scale $scale 1.0 //used to define this mesh as a model that will not be controlled by physics or animation $staticprop //the sound produced when the model is collided with $surfaceprop "metal" //location of the material file $cdmaterials "models/props/" //the animation sequence of the model (idle is the default motionless sequence for the model) $sequence "idle" "plant" loop fps 1 //collision information, uses reference model $collisionmodel "plant.vvd" { //Mass in kilograms $mass 35.0 $convex }